![]() Step 2: Subscribe and Handle OnPhraseRecognized event. Let’s see how to implement keyword recognizer. Keyword recognizer is used to listen an array of given strings. Phrase recognizer can be divided into two types: Keyword recognizer and Grammar recognizer. Check Microphone capability in publishing setting. ![]() In Unity Editor go to the player setting.If you want to build your application for windows store, then enable Microphone capability to leverage voice input for the app. Phrase recognition is used to recognize specific phrases spoken by the user. At a single instance of time only one of the recognition should be active in the application. Note: You cannot use phrase recognition and dictation recognition at the same time. Speech recognition API can be divided in two categories: These APIs are supported for all types of windows platform (Windows editor, Windows standalone and Windows Store) but only with windows 10 operating system. Since Unity 5.4.0, Unity engine added widows speech recognition API ( ) for recognizing voice inputs. The implementation given in the example can be also used in Virtual Reality (VR) applications. This article explains how to implement speech recognition in unit圓d using Windows speech API.
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